Fey Armor and Weapons

Armor

Moon Ivy
Light

AC Bonus Max Dex Bonus Check Penalty
+1 +10 0

This special breed of vine grown in the emerald field. Before donning, moon Ivy looks like a wreath-like choker. When worn for 8 hours, it grows into a tight, slick green body suit. The suit is like a second skin, and does not put any restrictions on the wearer’s movement. If the choker is removed, the suit withers and falls off in 5 rounds.

Bark Armor
Light

AC Bonus Max Dex Bonus Check Penalty
+2 +6 -2

Another common veriety of light armor found on Rie is constructed from wood bark. Finding good bark is hard, but cheaper verieties made from inferior materials exist commonly. Bark armor is very popular for arming commoners.

Chitin Armor
Light

AC Bonus Max Dex Bonus Check Penalty
+2 +7 -1

Chitin is taken from monstrous spiders and insects found throughout the various provinces of Rie. Chitin armor is quite common and many guards and soldiers wear it as standard issue. Chitin armor is probably also the most simple to construct as well.

Emperor Leaf Armor
Light

AC Bonus Max Dex Bonus Check Penalty
+4 +5 -2

Emperor Leaf Armor is constructed from a single emperor oak leaf. Alchemically treated to remain taunt and leathery, Emperor Leaf armor is the king of light armor. Because Emperor Oak leaves are so prized it can expensive to purchase. Anyone who favors light armor will always recognize the superiority of this armor.

Hempen Armor
Medium

AC Bonus Max Dex Bonus Check Penalty Arcane Spell Failure
+5 +3 -4 25%

Hemp, or cord armor is a series of thick, coarse hempen cords bolted or tied together. Hempen armor is in plentiful supply around Rie, however seldom worn. Light armor is popular among the Amiri. In addition, hempen armor tends to be extremely scratchy and uncomfortable, making Hempen armor a rare choice.

Chitin Breast Plate
Medium

AC Bonus Max Dex Bonus Check Penalty Arcane Spell Failure
+4 +4 -3 20%

Requiring significantly more Chitin to make then Chitin Armor, this breast plate offers significantly upgraded protection at the cost of mobility. Often worn by high ranking Amiri guardsmen and officers. It is rare to see a suit of this nature in the possession of a civilian.

Stone Armor
Heavy

AC Bonus Max Dex Bonus Check Penalty Arcane Spell Failure
+6 +1 -7 30%

Proto-dwraven in make, stone armor is incredibly heavy for the protection it provides. Usually worn as a ceremonial piece, stone armor can often be found lining the innards of an emperor oak.

Chitin Plate
Heavy

AC Bonus Max Dex Bonus Check Penalty Arcane Spell Failure
+6 +2 -6 35%

Encasing the wearer from head to toe in protective chitin, Chitin Plate is seldom worn by anyone other then generals and royalty among the Amiri.

Dendric
Heavy

AC Bonus Max Dex Bonus Check Penalty Arcane Spell Failure
+9 +0 -9 50%

Dendric armor is hand carved from crystals, then alchemically treated to grant special properties. Dendric armor is named after the material Dendrite, a unique crystal that grows back into shape when shattered. Dendric armor is socketed rather then riveted together. In this way, it grants better protection, at the cost of mobility.

Papyrus Shield

AC Bonus Max Dex Bonus Check Penalty
+1 0

Papyrus Shields are simple clumps of reeds woven together into a large, incredibly light form of mobile protection. Papyrus shields are small and flexible, and while they offer little protection against slashing and piercing weapons,

Weapons

Block and Belt
Simple

Damage Critical Range Type
1d4 x2 - Bludgeoning, light, one handed

Block and Belt is a rope with a heavy lead ball tied to the end. It provides a +4 bonus to disarm rolls.

Blow Gun
Simple

Damage Critical Range Type
1 - 20 ft Piercing, one handed

Blowgun is an old but effective weapon in the right hands. It relies on darts that are fired out its tube-like structure. It may deal little damage, but is perfect for ranged sneak attacks and can be made deadly through the use of poison darts. Blowgun is a small and inconspicuous weapon that can easily be overlooked; therefore it gets a +6 bonus on hide and slight of hand for concealment roles.

Crook
Simple

Damage Critical Range Type
1d6/1d8 x2 - Bludgeoning, two handed

The crook is a basic Shepard’s staff with a hook on the end. It can be used as a double weapon for the purpose of two weapon fighting. The crook provides a +4 bonus to making trip attacks.

Shillelagh
Martial

Damage Critical Range Type
1d6 x2 - Bludgeoning, one handed

A shillelagh is a thick wooden pipe that has been fortified to deal damage like a club. When hid on your person, it requires a search check (DC 10+ owner’s hide check) to identify.

Lash Staff
Martial

Damage Critical Range Type
1d8 x2 30 ft Bludgeoning, two handed

A lash staff is a common quarterstaff, broken off at one end and fashioned together with a chain, rope or cord. A lash staff is a monk weapon and can be used to make trip attempts.

Combat Hook
Martial

Damage Critical Range Type
1d6 x3 - Piercing, two handed

The combat hook is a wicked weapon spined hook on the end of a pole, resembling a combat ready meat hook. The head is usually made from the fang or limb of a giant spider. Combat hooks grant a +4 bonus to trip attempts.

Rake Claw
Martial

Damage Critical Range Type
1d8 x3 10 ft Piercing/Slashing, two handed

A rake claw is a cheap pole weapon with a set of vicious claws on the receiving end. Usually just a bear paw tied to a stick, rake claws are often used by assassins to make a murder look like an animal attack.

Pogo Spear
Martial

Damage Critical Range Type
1d8 x2 10 ft Piercing, two handed

A pogo spear is an otherwise normal spear with a set of handles for the wielders hands and feet similar to a pogo stick. Pogo spears may be used to attack foes from above by dropping on top of them. A pogo spear deals 1d10 damage to an opponent for every 10 ft the wielder drops from. Pogo spears are perfect for sneak attacks and are favored by Amiri militia.

Mauler Claws
Martial

Damage Critical Range Type
1d6 x2 - Slashing, one handed, light

Mauler Claws are just that, simply animal teeth and claws sewn into a pair of leather gauntlets. Often worn in pairs by barbarians and druids, Mauler claws make good backup weapons or off handed weapons.

Boomerang
Exotic

Damage Critical Range Type
1d4 x2 30 ft Bludgeoning, light, one handed

Boomerang is a unique throwing weapon often employed by thri-kreen on the desert planes of Phylaza. When thrown, the weapon will always arch back to it’s point of origin. When thrown, the wielder of the boomerang may attempt a DC 15 reflex save to try and catch the weapon as it returns. Failing this save simply means that the Boomerang lands in an adjacent square.

Fey Armor and Weapons

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